The PlayBack

• Play linked to better school success than early academic training Read More

• E-books in education show lackluster results Read More

• 18% of consumers watch online content on their TV Read More

• School choice is a stronger influence than race on 5th graders’ overall health Read More

• Kids who spend 2+ hours a day with a screen drink more sugary drinks Read More

• Nukotoys unveils paper trading cards that connect to your iOS device Read More

• Health teacher creates fun, interactive anti-bullying app Read More

• iPad games designed to encourage collaboration and communication in the classroom Read More

• Games for good: Increasing civic participation and social responsibility Read More

• Sony adds augmented reality to latest Harry Potter “e-book” Read More


Party with us!
PlayLab is having an open house! You are welcome to join us on September 5th in our Manhattan office. Click here for more information.



About PlayScience
PlayScience is a global research, strategy, and innovation firm passionate about helping organizations create groundbreaking PLAY and entertainment products, especially for kids and families. Learn More or Give us a Shout!

Store Children’s Art Electronically

With the large quantities of artwork your child may create, it can be difficult to keep and display everything. ArtKive allows parents to digitally store your child’s artwork, tag it with their age and grade level, leave comments, and share with specific circles of friends and family. See More

Back to top

Teen Time with Parents is Important

One-on-one time between teens and parents increases in early to middle adolescence, a finding that has substantial effects on teens’ wellbeing. Teenagers who spent more time with their parents, especially their fathers, from early to late adolescence have better social skills and higher self esteem, according to a study in the journal Child Development. See More

Back to top

Pedometer Powered Social Game

Instead of just tracking your activity levels and fitness, Apptiv Games hopes to “gamify” the exercise experience with achievements, badges, rewards and other social functions. See More

Back to top

Cartoon Characters Sell Healthy Foods

The inclusion of familiar and beloved characters on fruits and veggies may increase children’s consumption of healthy food choices. When Elmo stickers appeared on apples, they became 65% more popular with kids ages 8-11 than those with no Elmo sticker, Archives of Pediatrics and Adolescent Medicine reports. See More

Back to top

*|FACEBOOK:LIKE|*
*|MC:SHARE|*

Subscribe to LabNotes
Someone forward LabNotes to you? Subscribe now and get each weekly edition when it's hot off the presses.

Got News?
Get involved! Send us your industry or academic news.

Send to a Friend
Send this email to someone you think may be interested.

Unsubscribe to LabNotes
Click to instantly unsubscribe from this mailing list.

This email was sent on behalf of www.playsciencelab.com